// 	Copyright (C) Kevin Suffern 2000-2007.
//	This C++ code is for non-commercial purposes only.
//	This C++ code is licensed under the GNU General Public License Version 2.
//	See the file COPYING.txt for the full license.

#include "texture.h"

// ------ default constructor
Texture::Texture(void) {}

// ------ copy constructor
Texture::Texture(const Texture& texture) {}

// ------ assignment operator
Texture&
Texture::operator= (const Texture& rhs) {
    if (this == &rhs){
        return (*this);
    }

    return (*this);
}

// ------ destructor
Texture::~Texture(void) {}
